The scarab god

the scarab god

Artikel 1 - von The Scarab God - Bei allen angebotenen Karten handelt es sich um garantiert echte und geprüfte Originale. Dafür garantieren wir mit. The Scarab God. The Scarab God (Die Skarabäen-Gottheit). The Scarab God. HOU - Preis: 14,50 Eur EUR (inkl. Mwst exkl. Versand). The Scarab God Is Playable. Sort Of., A ® Premium Article, Written By Gerry Thompson, Published On 6/13/

As a Kambal player I can absolutely verify this. The first time I played him nobody expected anything too fancy but after I locked the entire table down and went infinite the entire table has turned against me anytime I take out that deck box.

I think it depends on if you decide to go all out zombie tribal or not. Everything wrong about the previous gods and even Ulrich has been forgiven with these 3 bombs.

This card is great. Have it evade commander tax too? Instantly the best Dimir general and probably in my top Anyways this can easily be a control general, eternal themed, play-your-cards themed, or just straight tribal.

Lots of options to work with. Yeah, I think what makes this such a good design from an EDH perspective is the fact that you can build a Scarab God deck based on any of a number of relevant themes.

Oona is probably the best dimir generals in terms of sheer power level. Vela can also jump in and insta-kill the entire table.

Dralnu is also very powerful. The thing is that storm and combo are simply more powerful archetypes than zombie tribal, so commanders like Oona and Dralnu that benefit those archetypes are almost always going to be considered the best.

I think the problem with the word best is that it is relative. When I say best commander I think, the most people who can have fun with them. Which I would argue is a fair way to look at it but best as in strongest is also a very easy way to look at a card.

Atraxa is not the strongest commander but the community would probably rate it is as the best commander in terms of flexibility. Enabling a large number of archetypes is a strong factor.

A quick look at edhrec says that the Dimir commanders are very narrow in terms of options, and maybe flexibility is worth something. There are plenty of powerful legends that are boring and linear as fuck and plenty of less powerful legends that lead to much more interesting decks.

Kefnet is objectively a strong card, but also objectively boring and lacks any real identity other than other draw-go control deck. Hezort is objectively weaker but will result in an extremely unique deck when built around that is distinct from other mono-red decks.

I feel the best of any subset of commanders should have a happy balance between diversity and raw power. True, but the will only continue to be relevant if those effects continue to be played in a game.

If this god gets exiled once, sure you have to play the tax to get him back into play. But if he only dies afterwards, you still end up evading the tax a large majority of the time.

Yeah, it only really matters if someone has a repeatable exile effect. Like blinking O-ring or Fiend Hunter. The card advantage, tribal synergies, and commander tax dodge is all just icing.

They just never quite did enough for me. True, the hexproof also makes voltron elements more attractive for Lazav. In any case I added your input into the list of pros for Lazav.

I wanna build this guy as a UB Feldon, with a focus on text rather than big bodies. Zombie subtheme for sure but most certainly not the focus.

Oh boy, I was thinking that the activated abilities of the new gods were a bit over-costed and more like icing on the cake, and that their static ability would be what makes you play them in the first place, but then comes this guy!

Well since they printed the processors I have always wanted to find a way to use their ability, of the top of my head they also work quite nicely with [[Roon]] and [[Wrexial]] but I think that is about it.

Now this is a zombie Commander I can get behind. Unlike GNG I feel like I can do something that functions worthwhile and actually stand a chance against my opponents.

And honestly I like this a lot better then the Scorpion God Card. Hmmm if it only it were that simple. I am not building them Wrong I promise you that.

Great for you if you can get a functioning deck out of GnG I tried many times and gave up. And in general with graveyard decks for that matter. And then I found Prossh!

This looks pretty awesome. Both of them encourage you to play in a way that gets value off their abilities, but have a tribal line on them too. Granted, this guy actually has a zombie payoff unlike Olivia who had no vampire payoff , but I see myself mostly playing a controlling deck with value creatures to abuse his second ability.

First ability is good, but I see it more as incidental value - i. Mulldrifter and Shriekmaw are auto-includes, as value creatures that also dispose of themselves.

Duplicant and Phyrexian Ingester are just straight improvements with his ability. He and his zombies ensure Stubborn Denial. I used to have a Phenax mill deck that was lots of fun, and this is already making me excited to get back into the mill plan!

Thoughts of using guys like [[oracle of dust]] who return stuff from exile so you can reuse opponents creatures? Or is that too much mana and work.

This guy might not make it to tier 1, but he will easily be in tier 2. Think about extra turns with him is nutso. The scry ability alone allows you to make it easy to mil your eldrazi titans and reanimate them very quickly.

This guy could be VERY strong if built right. Its static effect is like a worse Graveborn Muse, but still a great effect. This is definitely super powerful.

Also a great commander for straight UB control, no zombies required. And either way, this guy is windmill slam going into the That activated ability is absurd.

One, it exiles creatures from any graveyard, not just your own. Two, it copies that creature with so many benefits: Having recursion every turn is ridiculous on a lot of levels.

Karador is a popular commander for a reason. Scrying on upkeep and exiling cards for tokens is good, but recurring [[Sidis, Undead Vizier]] or [[Gary, Merchant of Asphodel]] or [[Corpse Augur]] etc.

I guess this guy is better if you want to go zombie aggro, but zombie aggro is far and away the worst way to build zombies in EDH.

This guy can bring back anything from any graveyard as a zombie. How is that not better than Gisa and Geralf that only target your graveyard once a turn?

That changes things a lot. Denying your opponents resources is a big deal in magic and especially commander. Stax as an archetype is proof of this.

Imagine playing this God against Meren. He attempts to use his trigger to reanimate a target, but you use your Gods ability in response to not only exile the creature he targeted, preventing him from ever abusing it again, but bring it over to your side of the table as well!

You literally steal a creature from your opponents yard, bring it over to yours, and prevent your opponent from ever using it again.

With this God, every creature card in every graveyard is a potential threat. The icing on the top of this beautiful cake is that fact that the God recurs himself.

Ignoring counterspells and well-timed Graveyard Exile you never pay commander tax on this guy. Hell, even if you do, how many times will an entire table both counterspell him and or exile your graveyard so consistently that you do end up paying a huge tax for him?

At least Karador has a way to reduce the cost of casting him during a game. You could easily assemble infinite combos with a tutor every turn.

And there are lots of ways to find her and put her into the graveyard. So, I think that if you are like me and hate playing or playing against combo decks or, like me, play in a casual meta , the The Scarab God is the best zombie commander.

This guy can also recur stuff at instant speed and can do so multiple times a turn, neither of which the Cecani twins can do. They cater at different angles to the same crowd, but I still contend that The Scarab God has a higher potential power level in isolation.

But I value having repeated access to powerful effects much higher than one-shots. Yeah, but he provides so many other items than just the eternanalize trigger.

The Scry, life loss and ability to dodge the commander tax is huge. Like I said, an argument can be made. I honestly think you are not being objective about this, since you have a GnG deck.

From an outsider perspective, this card easily edges out GnG, because it just does so much more than GnG. You keep bringing up the ability to Sidisi every turn, but that is a pipe dream in most groups where people pack exile effects and graveyard hate.

You can recur multiple creatures not zombies, creatures They attack on different angles. Oh, and if an enemy tries to scoop up their creature once you throw it back in the Yard?

I have a problem. Yup, that pretty much sums up my Shirei deck. Khepri was principally depicted as a scarab beetle, though in some tomb paintings and funerary papyri he is represented as a human male with a scarab as a head.

He is also depicted as a scarab in a solar barque held aloft by Nun. The scarab amulets that the Egyptians used as jewelry and as seals represent Khepri.

From Wikipedia, the free encyclopedia. This article is about the Egyptian god. For the type of robot, see Khepera mobile robot.

Khepri is often represented as a scarab holding aloft the morning sun, or a scarab-headed man. Dedi Djadjaemankh Rededjet Ubaoner. Book Ancient Egypt portal.

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The Scarab God Video

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The scarab god - agree, rather

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4 thoughts on “The scarab god

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