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How do I start the engines in Nirudes Lair? PhamtonPain PhamtonPain 4 years ago 2 Just keep wining the games and eventually each one will surrender a gilded falcon.

Otherwise it will take you to the platform again. You will have to start with the top right hand coffee roulette slack and light all of the torches going to the left.

Strength Elixir Recovers HP to maximum. So watch the screen and strike the last one to appear. Once there destroy the guard in the upper middle and get the treasure chest.

Then head all the way to the right hand corner and you will come upon the last head. Then talk to the blue saint. Keep going to the right until you come upon six guards.

Once there you will have to hit the orange switches in this order: Terms of Use Violations: Notes optional; required for "Other": Add user to Ignore List after reporting.

You are not allowed to request a sticky. Keep me logged in on this device. Forgot your username or password? MrSmegheneghan MrSmegheneghan 4 years ago 1 I managed to luck out and get all the Life Vessels from the Casino games even going so far as to do the Roulette first - only took two tries!

Would I be right in guessing that the treasure chests that originally held the Life Vessels need to be removed before I can try for the Gilded Falcons?

From the entrance of this building, head east past a chest on a hight platform. From the cliffs you can get to the chest. This chest contains a Strength Elixyr so get it or not and then head north east again.

This time, when you get to the cliff, head north instead of south. Get to that chest and open it to receive 30 Gilders.

Now from this chest head west by jumping on top of those stone pilars to your left. Go there and open it to find a Gilded Falcon. Your goal is to get to the top of this structure.

It may be hard to believe after half an hour of trying, but this jump is actually doable it will even become easy to do.

Open the chest to find the Sluice Key. With the key in hand head back to that stone structure I told you to remember. Once you get to the stone bulding go inside and open the stone door with the Sluice Key.

All you have to do here is activate the two levers at the same time like the sign says. To acomplish this set a bomb by one lever and go hit the other yourself time it.

Once done, the sluice will open and water will start to flow through it. Your work here is done so head back out.

Walk through this hole to find yourself in a long corridor with some freaky statues by the walls. Go all the way in to meet Berue.

At this point Berue will test you to see if you are the real Relaser. What follow are 5 rounds of the traditionla game of memory. All this means is that the megaliths will now have a blue portal inside of them.

If you step in any of these portals you will be transported to a special room with a save diary in it. All of the other megaliths will be in this room, but they will be "off".

Once you are back in the desert, head north east towards some stairs that will take you out of this damned desert.

After going up the stairs I just mentioned you will be at the bottom of a huge and I mean huge statue of what appears to be some dude but turns out to be a diety called Nirude.

Go inside to reach the room I described a while ago you might want to save too Go and open it to receive a Strength Tonic and yes, I know you probably have one already.

From this chest, head west and into a door carved in what appears to be a gigantic foot. Once inside head west one screen.

You are now in a small corridor with 3 statues of a guy sitting. Walk towards the last statue to the west and watch the short event.

After you regain control position yourself west of that statue and push it east to reveal a door. Go into this door to get to another corridor.

Once there go through the door. You are now in a very small room with a single chest and a tranquil water pond. Open the chest to find a Gilded Falcon.

For the time being, you are done with this place so head back out and towards the desert. You will have to watch another event in your way out.

Once there go to the southern western most corner of the screen, there you will find a small cliff surrounded by water.

Since you have the Long Boots, you are now able to jump onto this cliff and travel west. After you have incremented your max HP go to the Swamp.

Well, now you can get to it so do it; open it to find a Strength Tonic. This chest with the Strength Tonic is the last chest of this exploring section.

All that is left to do now is open the remaining megalith portals. From this chest head west and cross the river the one that is beyond the tree trunk that must be blown away with a bomb , after crossing the river head north until you get to the megalith.

From here head to the Water Mill, west of it you will find yet another megalith. And the last thing you need to do now is open the last megalith portal of this section which is located directly west of the entrance to Magyscar.

Nothing in particular really, but it just feels good. You have no idea how much I wanted to freaking swim before I got to this point maybe you do.

The boss is also very good, posing a challenge for the uninitiated or careless. Nothing more to say about this place.

One of them will not break when you thrown it unless you hit an enemy. Grab the one that does not break and walk west. Destroy the stones there, while leaving enough so you can get to the high cliff.

East of this chest there is a block of stone, destroy it and use the sturdy rock to get to the cliff left of the recently destroyed stone.

Once on the cliff stick to the northern wall and travel east until you get to another entrance, and yes you are supposed to go in there.

You just went in a big room with a huge hole in the middle and two moving platforms circling around. Once in the northern section, kill the Gragg and head towards the lever to your right.

You will get to a room with some spikes on the north east side, a piece of woord towars the north and a lot of water further north.

Grab the piece of wood and throw it on top of the spikes, get to the chest by stepping on the wood to find a key inside.

Once you have the key head back to the room with the big hole in the middle, and when you get there jump into the hole.

Open this door with the key and go through. Once active it should turn yellow. This time head north west along the side of the water until you get to some more stones, destroy them to reveal another cave that you must go into.

Once inside you will see a gigant rotating steel ball chained to a stone column, there will also be two Turtles in here. Notice that on top of the stone column there is another panel that you must hit.

You can do this either by hittnig it with a rock, or by destroying the column and then hitting it with something. This one should turn red wait until it stops flashing to leave the room.

You are now in a small room with some Turtles and a high cliff to the east. Kill the Turtles and the last pedestal will fall on top of the cliff.

Hit this one with the Iron Flail or with a rock, it should turn green. From the exit of the last room head west while destroying all the stones you see, you will want to go into the first door that you find doing this which will by after destroying some stones by two rocks.

Go inside and walk east past the stones on the floor and the Graggs towards a staircase leading down. Go downstairs when you get there.

Downstairs head north east and get onto a platform when you get there, this platform will raise and you will able to get onto the walls and the big platform in the middle.

Once with the Merman Boots in your power, head back to the room with the spikes, the chest, and the water where you got a key a while ago.

Well, now you can swim so go there and open it to find an Herb. From there jump into the water and head east.

Keep swiming east past the Sludges until you get to a tall cliff with some Graggs on it, and a locked door.

Kill the Graggs and grab the barrel left of the locked door, use this barrel to reach the top of a cliff to the east. From this cliff jump onto the moving platform and keep going east.

You will be in a room with some more cracked platforms. Use them and go south quickly towards a cliff with a chest and a Turtle. Now, head back to the locked door in the previous room.

In the new room head west after destroing the stones and go up the latter at the end careful with the Turtles , once up the ladder head north towards the opening.

This will lead you to a big room. From the entrance head north all the way until you find some stone columns, destroy them to reveal a barrel that is located behind them.

Pick this barrel up and carry it to the south east corner of this room do not get hit. To get the ball to move in the direction you need at this point, position yourself north of it exactly north of it , and right after it has passed by you, quickly run towards the column and smash it.

If you did it correctly the ball will travel east and land just by the cliff. Once on top of the cliff head north.

Keep walking north until you get to a wooden bridge with a lever in the middle. Cross the bridge and hit the lever to make 4 Gragg appear two at each side of the bridge.

Kill them and continue walking west. Go inside to a small room; this room only has a single chained steel ball, three Gragg, and a chest. Kill the Gragg, destroy the stone column chained to the ball, and head over to the chest.

Open it to find a Gilded Falcon. Once you get it you can head back to the sign by the bridge. From this sign head north east through an opening.

You are now in a room with two rotating chained steel balls, and some turtles. The exit of this room is in the south east corner and you need to position the two balls correctly so you can get to that exit.

As for the other ball, the one in closer to the exit, you might want to stand west of it. While standing directly west of this one, wait until it is a little past the southest most point of its trajectory and then destroy the column it should move north west, north and only a little to the west might also be acceptable.

When you finally get to the exit of this room, head south. From the entrance to this room keep walking south and jump into the water.

Once in the water keep swimming south careful with the steel balls. All the way in the south end of this room there will be a piece of firm ground with a piece of wood on it.

Grab this piece of wood and return to the water, but do not jump into the water, jump on top of the small platforms as you move north. Jump onto these vases and from the top of the lot jump east towards a small platform.

From this platform jump towards the one north east with a piece of wood on it. Throw this piece of wood into the water between this platform and the platform with some stones on it.

Destroy the stones to reveal a chest with a key inside. From the sign head south past some more stones that you should destroy. Save and replenish your health then head back to the dungeon.

Turn left towards the chests now, the northern chest has a Life Vessel and the other one a Strength Elixryr. After getting this items, head south past some more stones and down the steps.

Activate it to raise the block by the exit of this room and then go there the puzzle of this room will not reset, so feel free to go back and save and then return.

For starters it has an impressive HP of health. Also, when it hits you, it hits you hard 3 HP of damage every time you get hit by a water arm, and 2 HP of damage if it gets you with a bubble.

As for its attacks, well It will use two of them when underwater, and the other two when it raises out of the water.

While underwater it will either attack you by raising water arms out of the water near or on your position 3 HP or by lauching a lot of water bubbles in a spiral pattern.

To deal with the bubbles either dodge them or hit them with a weapon. And to deal with the water arms, just walk around making sure not to run into them , or hit them with a weapon.

Once it comes out of the water things get more interesting. It could either raise a lot like 15 water arms at the same time which is hard to dodge , or it could raise special homing arms that after raising all the way will home in on your position for a while.

The homing water arms move very fast faster than you , but will not travel a long distance. Should they get too close, a single hit with anything will disperse them.

This attack will deal 12 HP of damage, which means that 10 of these charged attacks will be enough to destory it. The Earth Scroll will also inflict 12 HP of damage, but the problem is that you can only perform it twice well, you could do it more if you use items but I have a thing against the use of items A bomb will do 5 HP, which means that it will take 24 bomb blasts to destroy it not recommended at all, the bombs will prove too slow in this battle, and by the time they explode, the Watcher will have an army of water arms closing in on you.

Any combination of these attacks equaling or surpasing HP will destroy the Watcher, but I still recommend sticking to the Sword charge attack, and to the Earth Scroll.

After the fight another being like Lars named Vul will appear in front of you and will impart some wisdom. The other chest has the Water Scroll inside.

This attack will provide you with a water shield and will replenish half your max health. I just love exploring. This means that there is only one portal left to activate.

To get there, jump into the water right in front of the cabin and swim there. Now that you have this Gilded Falcon, head to the entrance of the Coal Mine.

To the north east of the entrance to the Coal Mine will be a stone block, hit it with the Iron Flail and then head north. One the next screen head north west until you get to a small bridge beyond this bridge are three pedestals where crests should be put when you get them.

From this bridge jump into the water to the west and swim south a little. North of this pedestal is a chest, open it to find a Gilded Falcon.

Use bombs to kill the Pukus while standing on the platform, doing this will allow you to get to the top of the cliff. Once on top of it, head west and into the water.

After getting to the swimming section, head south. There will be waiting for you chest with a Wonder Essence inside.

Once out of the cave, jump into the water right in front in you. Swim south until you get to a whirlpool, and when you get there start swimming west.

When you get to a set of stairs by a megalith portal, get out of the water and activate it. Once active, jump back into the water and swim south.

When you get to yet another set of wooden stairs, get out of the water and head west. At this point you should be walking just behind the Fire Manor for later reference , keep walking west and a little south until you get to a bridge.

Get out of the water through the first set of stairs you see. Back on firm ground now, head west until you get to the edge of the map.

From there head north and up some stairs, when you get to the top of the stairs, go south east and use a big stone with some writings on it to get to another part of this cliffs.

At this point you should be seeing a chest north east of your position, but do not go there yet. Head north west all the way unitl you see a chest behind a bush, open that chest to find a Wonder Essence, and then head back to the previous chest and open it to find a Gilded Falcon if you had gone down to this chest first, you would have had to go into the water again and swim your way back, which takes a big of time.

Stand in front of the water mill and head north until you get to a cavern. Whether they are open or not, head east and jump into the water, go over to the transporter and stand on it to be taken to another room which is just on the other side of that wall.

You can now head back to the Water Mill. Open this chest to find a Life Vessel. Once you get it, jump into the water and swim south down the waterfalls.

When you get to the very bottom, go up the cliff on the left side of the screen. The last chest of this exploration guide is by the Swamp.

Go to the Swamp, once there on the north west corner of the Swamp, just to the left of the statue of the big lizard, will be a sign and a hole.

Swim to the other side and go to the chest containing an Herb. After getting the Herb you will be done with this exploring section. Next thing you now you are sleeping in Jess house when Kline attacks you.

Go out and help Septimus find Kline. All you need to do is try to go in the houses with open doors. I got stuck here my first time too.

This dungeon is not very long, but some of the puzzles are very tricky. The enemies here might prove a little annoying those Shadows Once inside head south until the path divided into three.

After doing this, the gate in the middle will disappear granting you access that is why I recommend saying the middle switch for last. You are now in a very big room with some bushes and some stones.

Just beyond this ball the path will split once again into three. At this point you can go east, south west, or south east. I recommend going south east towards a save transporter.

Go into the special save room, save your game, replenish your health, and return to the dungeon. Back in the dungeon, head north past some vases and rocks.

Soon you will come to yet another split in the road, you now have a road going north east, and another going south east.

You should go north east towards a cave first. Up the stairs there are two big boulders blocking your way. When you hit any of the levers, the ball will small boulder will move in the direction the lever will be pointing at.

All you need to do is manoeuver the small boulder up the stairs and crash it into the two big boulders to destroy them.

You can use a combination of the levers to accomplish this but I find it easier to go to the topmost lever and use that one exclusively. The first thing you should do is drop into the small hole further to the west that is to the left.

By dropping into this hole another switch will appear, bringin the total number of switches to 4. At this point you should activate every switch to make some stone columns raise out of the holes and create a makeshift bridge that in time you will have to use.

On up the stairs head north and then jump on the columns to get to the other side of this screen. Jump down to the chest and open it to find a Gilded Falcon.

At this point you can head out of this room. Back in the snow head towards the split in the road and head south east this time; you will shortly get to an open door.

Once inside this door you will be faced with the first ice pillar puzzle. I thought long and hard about how to do this and I decided that a graphical representation would be the most clear solution.

Finally stand on the last unpressed switch to open the gate. Now, this is the sequence to get to the chest: Now jump onto p1 from the stairs, walk over to p2, and jump south east onto p3.

From p3 jump to the middle plateau, and from there head over to the chest. This chest contains a Live Vessel.

Get it and head once again up the stairs. You are now in another room with some more ice pillars, some more Soul Eaters, and some more switches.

S After you have moved all the pillars in to their correct positions, step on the last one by the stairs and the gate will p2S p4 open. From when you appear head all the way east until you get to the wall and then go north until you see an ice pillar.

Push this ice pillar south, then push this very same pillar west, chase the pillar and this time push it north, go after it again and finally push it east all the pushing is done on the same pillar.

You can now use to to get to the stairs in the north east corner of this room. Ahead is another ice pillar puzzle, and by far the hardest.

You have gotten to the last floor of this tower and the hardest of these kind of puzzles. All that is needed here is to have an ice pillar keep the switch active, which will make a platform by the chest appear allowing you to get to the chest.

After you have an ice p7 pillar on the switch, head over to the south east corner, jump onto stair the platform and then towards the chest.

Open this chest to find a key. You can now drop down into the holes and return outside where exit C the snow is. You will notice that north west of that transporter, a door has opened.

Immediately jump down to where the chest is and open it to receive another key. All you have to do now is go back to the entrance of this room and exit it.

Be careful with the spiked balls. When you get to the outside again, head south west past a stationary steel ball and into another door.

You are now in a big room with a lot of tiles with arrows on them. There you will be greeted by some Shadows, kill them and push the ice pillar onto the switch, then you step on the other switch and go up the stairs.

You are in another room with ice pillar puzzles, however, this one is very simple. Drop down to where the pillars and some Pukus are. The next room is kind of fun.

To the north east, near the locked gate, there will be a switch. Activate this switch and another one will appear, you now need to run there and activate that one, at which point another one will appear.

After activating all 10 switches, the gate wil open, allowing you to go up the stairs. Use it to get on top of that thing on the north west side of the room and then jump south.

That difference is that you can actually move while on this ones, so even though they do push you in a given direction, you can force your way through them.

Use the narrow arrowed bridge to get onto the platform that just appeared, and once you get there jump south into the hole. Open it to find a key which would be your third key in this dungeon.

And then head up again. Once back into the room with the tiles with arrows, head south from the stairs and get out of this room using the door.

Once out head east until you get to three gates. Open these gates with the three keys you have collected so far and go into the door beyond them.

You are now in anotehr room with some more tiles with arrows, and these are the weak arrows, meaing that you can move while on them.

With this Herb in the bag, keep going up all the way until you get to the door at the very top. Now you can go into the door. You will be back in the snow.

Beyond that gate are the two boss battles that you must now fight so get ready but they are soo easy. To picture it, think of some fat demon with a tail and a second mouth on its stomach.

If you get sucked in, you will be dealt 3 HP of damage and spitted out shortly. Its other attack if you can call it that is when he spits 5 or 6 Slimes into the screen; these Slimes well then go after you.

Conveniently enough, they may drop health or Gilders so feel free to get whatever they drop when you have a chance. One thing to keep in mind is that Kline will be present during this fight and if the Boss manages to suck Kline in, you will be damaged as if you had been sucked in yourself.

The only difference is that you will be dealt 2 HP of damage instead of the regular 3. This is so because it does not actually have any health.

This battle will finish as soon as you hit it 20 times with anything. That means that if you hit it with 20 bombs, the fight will end. The catch is that you can only hit it while its mouth is open, and it will only let you hit it twice in a row.

Now, about the strategy to win this fight. The only thing you need to do is to go to either corner of the map by the boss.

Once there and as soon as it opens its mouth, hit it quickly twice with something. Personally, I strongly recommend the Iron Flair for this fight as it provides you with the greates reach of all the weapons.

Following this strategy, this fight will be over very, very, quickly and you should not have taken any damage.

Once back in the real world, Kline will transform into a werewolf and attack Alundra, at this point the second boss battle starts. Kline HP damage not applicable This one is even simpler that the one that came before it.

This attack is a sort of tackle which involves Kline rushing towards you and ramming into you. Yes, hitting him with 10 bombs, or 10 Sword charge attacks, will be no different that hitting him with the Iron Flail 10 times, or 10 regular attacks with the sword.

Now that I mention the Sword, I strongly recommend it for this fight. Follow this simple strategy and victory is guaranteed. Walk up to him and hit it with something then get away from him and wait until he goes to where you moved.

This is like the easiest boss battle in the game. And with the death of Kline, this section of this guide is over. You wake up to the totally awesome sound of Jess working on something, and that can only mean one thing.

Yes, Jess has created a new weapon for you. Do note that you have infinite arrows. From the village head over to the Swamp.

In front of the big lizard statue you will see a green balloon on a cliff. HIt this balloon with an arrow and the lizard statue will move reveling a cave behind it.

Go into this cave and you will be in the dungeon Since I like to fight, I like this place but I figure some people might not be big fans.

Overall a good dungeon. After Magyscar things get good Swim east until you get to the shallow water. There will be some wooden squares in the water that lead west.

Get on top of these wooden squares and wait until a platform passes you by, then jump on it. In this part, there will be 3 platforms moving about.

Basically you should do something like this. From the wooden square jump onto the platform moving the fastest; from that one jump onto the one that goes the furthest to the south and from that one jump onto the highest one.

Open the chest to find a Herb and then head south to where a lever is. Activate the lever and wait for the moving platform to pass by you again, then jump onto it.

Now get on top of the platform that goes the furthest south. Once there, wait until you get to a section of this room with some lizard statues and jump towards them.

Downstairs some lizards will be waiting for you, kill them and then head east towards three lizard statues. When you get near them these statues will come to life and attack you, kill them and a door in the northern section of this room will open between to "real" lizard statues.

Head north east past them and into the water. The first thing you need to do here is grab the rock on the west wooden square. Once you have the rock and being careful not to get hit by anything, or going into the deep water , move to the south east corner of the room, then to the north east corner and then towards the north west corner.

On that corner there will be a lever on a high wooden platform. Jump into the water and throw the rock towards the lever to activate it.

Just beyond the now empty pedestals, there will be a wooden ramp, use it to go up. You are now in a room with nine lizard statues in the middle, five lizard statues north of the other nine, a lever behind the five statues, and some stairs in the north east corner.

When you enter the room four of the nine statues in the middle will come to life and attack you, and from the other group of statues, only one will come to life.

Kill at your discretion, but all you need to do here is hit the lever behind the statues in to the north and then head down the stairs in the north east corner.

I like fighting so I kill everything that crosses my way, if you are finding these lizards hard to beat they tend to block everything , then I suggest you hit the lever and move on.

Once you are downstairs, use the Iron Flail on the stones and head north until you get to three lizard statues. These statues are different in that they do not come to life, instead they spawn lizards continuously until they are destroyed 4 hits with anything.

So anyways, destroy the statues first before killing the lizards. After killing the lizards a passage east will open. Go through this passage and then head south careful with the fireballs.

Go up the wooden ramp when you get to it. In this new room, first go to the chest to the north east and receive an Herb. Then jump from the ledge you are on to the stone columns south of the panels where the lizards were.

Open this chest to receive a key. With this key in hand, return to the room where this dungeon started the one with the 3 floating platforms and the water.

This chest contains a Strength Tonic. From this chest swim north east towards the wooden squares on the water, and once you get to them, head west towards the west side of this room.

Open this door with the key and continue east towards some more stairs. Before going down the stairs, jump down to where a chest is, open it to receive a Strength Tonic, and then use the top of the chest to get back to the cliff with the stairs.

You should go down the stairs now. As you descent, go over to the chest and open it to receive another Herb, then continue south past some real lizard statues until you get to a group of gray stone columns.

You now need to destroy some stone columns and go into this little maze, try to keep advancing in the south west direction.

Destroy them and kill the lizards then head down the stairs that were revealed after killing all the enemies. Downstairs you will find a circle of eight lizard statues.

This statues will neither come to life, or spawn any enemies. Still you need to destroy them to continue your journey. They can only be destroyed while they flash green, so hit them when they flash green they will be destroyed in one hit.

After destroying all the statues, another set of stairs will be revealed in the west section of this room.

This new room is an important one, it has two of those transporters, one of which is a save transporter. Go into the purple one, save your game, replenish your health and magic, and then go back to the dungeon.

Once back, disregard the other transporter for now and head north and up the wooden ramp. In the room up the ramp you will be right in front of two spawning lizard statues, destroy them and kill the lizards, and then continue north.

This next room is interesting. You are in a maze of sorts with small stones tracing the outline of the maze. You cannot jump over this stones so you need to follow the trail they make.

The interesting part is that you are being chased by three fireballs that can go through the stones. These fireballs will lock onto your position and then move in a straight line towards the position they are locked into.

After reaching it, they will lock again onto your position and continue the chase. All you need to do here is get to the end of the maze and down some more stairs.

If the fireballs get to close, you can just jump over them. Once down, open the chest by the first lizard statue a Strength Tonic , then head east.

You will get to some more stairs, so head down this stairs when you get there. Once you fall down the hole to the right you will see some barrels. And how long alundra casino gilded falcons I need to wait for that to happen?

First of all you will have to find the stables. Once up there your path will be blocked. First you have to talk to the white saint. Once this is done proceed to the north until you get to the right hand clock tower.

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Via Transporter kommt Win2day. CDs typically contain recordings of audio material such as music.

Otherwise it will take you to the platform again. You will have to start with the top right hand coffee roulette slack and light all of the torches going to the left.

Strength Elixir Recovers HP to maximum. So watch the screen and strike the last one to appear. Once there destroy the guard in the upper middle and get the treasure chest.

Then head all the way to the right hand corner and you will come upon the last head. Then talk to the blue saint. Keep going to the right until you come upon six guards.

Once there you will have to hit the orange switches in this order: Terms of Use Violations: Notes optional; required for "Other": Add user to Ignore List after reporting.

You are not allowed to request a sticky. Keep me logged in on this device. Forgot your username or password? MrSmegheneghan MrSmegheneghan 4 years ago 1 I managed to luck out and get all the Life Vessels from the Casino games even going so far as to do the Roulette first - only took two tries!

Would I be right in guessing that the treasure chests that originally held the Life Vessels need to be removed before I can try for the Gilded Falcons?

And how long would I need to wait for that to happen? You must use the warp plate in the cave to reach it In chest on ledge slightly Southwest of the Ice Manor Choctaw casino wpt event chest on the high ledge in the upper desert area.

Continue south through this door. There is a chasm in this new room. These enemies are sort sof hard I guess. The zombies will rush you when you get near them, and the reapers will go in and out of the physical realm making things a little complicated.

Zombies have 15 HP 8 hits, or 5 tackles and the Reapers have 9 HP but these are the only reapers in the whole dungeon but I think it is the same but I am not sure.

Go there and when yu touch them a bridge will appear magically. Cross the bridge and open the treasures, there is an herb in each of them.

You are now in a spacious room and you can go either left or right. To do this you need to have the left lever in the left position, and the right lever in the right position you know how the shaft of a lever can be either on the left or on the right side of a lever?

Also, two platforms will appear over the holes to both sides of the statue. Use the left platform to cross the gap and step on the panel to activate it.

This will cause a wall farther south to collapse. At this time jump into one of the holes again. This time instead of messing with the levers, grab the barrel and throw it into the pond careful not to break it, you are going to have it whole.

Kill the zombies and walk a little south. Step on the solid ground to the right of the chest and throw the barrel into the water, you can now use this barrel as a step to get to the chest I told you not to break the barrel in case that getting to the chest using only one barrel proves too dificult.

Once you grab the herb in the chest, head east and up the stairs. After you are done saving, head back to the dungeon. Once again, doing this is of no consequence.

Assuming you went south when I told you to well, you will have to go south at some point. The trick here is to hit the lamps in the correct order to open a door far to the east of here.

This numbers represent the order in which you should 2 O O 1 activate these lamps. In case you were wondering, yes, you need to start by number 1 and work your way up to the 3 O number 4.

Kill them with style a bomb is fatal, or you could throw one of those vases on their heads for a 1 hit kill too. The block on the stairs will disappear so you can go down now.

Head south on this corridor until you get to some tiles with arrows. To open this door just step on the two holes in front of this gate.

The is no particular order in which you must drop into these holes, as long as you go into both. Go past the newly opened gate and get the key in the chest.

Head back to the corridor and this time drop down into the hole of your preference they all lead to the same place.

There are also some platforms and some zombies. To get the platforms to move all you need to do is kill all the zombies.

After the platforms start moving, use them to get to the chest all the way to the south of this room. This chest has within it a strength tonic.

From the stairs head west and once in the corridor with the holes head north. Open it with the key you got some minutes ago and go in.

You are not in a room with three blocks, three holes, and three levers. Your goal here is to activate the levers in the right order so that the door in the north west corner of this room opens.

The correct order is right lever, left lever, and finally middle lever. The door will open, you should now go through it.

The first thing you should do is push the block into the hole, this will make that idle platform move when you get on it. To dodge the balls, stant right on the edge of the platform.

Get to that place and grab the barrel. With the barrel on your head, and the help of the moving platform, get to the east side of this room. Once there go north all the way and use the barrel to get to that statue, which was previously out of reach.

Examine the statue now to replenish your health; after examining the statue a platform far to the south will appear along with some more of those tiles with arrows.

At this point, and to your surprise, you should jump right into the huge hole in the middle of this room the room with the statue. There are also some slimes in here.

At any rate, you can only get to the south and east islands at this point becuase they have stairs. Go to the south island and grab the rock, throw this rock in between the south island and the west island; then use it as a bridge to get to the west island.

There is also a rock on this one, grab it and use it to make a bridge to the north island the one with a sign on it.

Once there pick up yet another rock and use it to get to the island to the north west the one with the chest on it. Get there and open the chest to obtain another Gilded Falcon.

Once you have gone up the stairs, head south to where the tiles with the arrows are. When you get to the tiles, jump on the ones that run along the western wall.

Go into this room and read the sign, you will be informaed that some gate opened somewhere keep in mind what you just read too. This room contains 3 lamps, what you want to do now is activate the lamps so that the doors open.

When the gates open head one screen east. Now, after the gates have opened you should go back the way you came in; I repeat, when you are done with this room, head one screen west the way you came into this room.

Activate them again to open the doors; this time, however, keep going west. That is, go back the way you came into this room.

You will be in front of a staircase leading to a big room. Get ready because the second boss battle of the game is coming up now.

Ancient Guardian 75 HP To picture this boss, just imagine a big mummy. At any rate, the Ancient Guardian attacks by shaking the ground, which causes big boulders to fall from the ceiling and onto your head.

Be mindful, though, that the Ancien Guardian will send whole formations of rock after you. Regardless of how he attacks, his attacks do hit pretty hard so keep your guard up.

Well, 38 hits with the dagger will be enough, or you could tackle him 25 times if you are feeling lucky. A bomb will inflict 5 HP of damage, so 15 blasts with bombs will destroy it too.

After the battle, proceed east and talk to Lars. He will talk about Melzas and stuff and then 3 chest will fall right in front of him. Open this chest to receive powerful items from top to bottom: The Earth Scroll will cause a rain of boulder around Alundra that hits very hard.

This one contains the Ruby Crest. I just thought I should mention this. Nothing to bad, actually. Even the boss is easy. People should not have troubles dealing with this.

Life Vessel x 1 Gilded Falcon x 1 Monsters: They will eventually disappear somewhere, but you in control again. From the starting point go all the way north past that blue block.

At the end of the road there is a blue dragon holding an orb in its claws. Hit the orb and return to the blue block. The block is now transparent and you can go through.

From here go south to where some Pukus are and, after killing them or no, go into the transporter. Save your game and replenish your health and magic if you need then go back to the dungeon.

To get out of here you are going to have to push the rock furthest to the right south. The rock will move and a ladder will magically appear.

Go up this ladder and into the portal under the transparent blue block. You are now in a corridor; walk south along this corridor and then north after you walk by the big rolling steel balls careful not to touch them.

Notice the three rocks to your left, you should push the one in the middle north to make another ladder appear at the bottom of the cliff to the left.

Jump back to the cliff, this time you want to drop down to the small, square cliff with the solitary rock in the middle. Push this rock west and a another ladder will appear in the cliff you dropped from just now.

Use this very same rock to climb back there and then go up the new ladder. Hit this dragon and then go back through the two bridges. This time go through the transporter under the now transparent red block.

You will appear in a cave. Kill then an a chest will appear, open it to find a key. At this point return to the blue dragon and hit it I repeat, hit the dragon at this point.

This time you should get to the bottom of the left cliff and climb it using the ladders. After you get to the top, notice the square block to your right and the locked door.

Use one of the keys to open the door and go in. Walk towards the wooden ledge on you right and jump east. In this cave walk towards the big wooden door and open it with the key.

Walk north past a transparent blue block. Hit the flashing dragon and then go back down the stairs and use the now solid blue block to get to the chest on the small section to the right of the block.

With this key in hand, return to where the two dragons are and hit the other dragon. You will come across a chest with a Life Vessel inside, open it and claim it.

Then go into the transporter in the back of this room. Immediately grab the chest to your right containing a Gilded Falcon, and then go out of the cave.

Once out, head east down the stairs to where Bonaire is. When you get too close there will be another even with Sara and Bonaire.

There are some zombies and a big steel jumping ball but they should pose no problem to your skills by now.

Get to the end of this road and then head north. Be ready because a boss battle is coming up next. Sara will talk a bit now, and then the fight starts.

Sara - 30 HP Sara has only 3 attacks. First, she will materialize 3 little energy spheres that she sends after you. These spheres will lock onto your position before launching, but they will not deviate from their path after they start moving.

Her other attack is similar to the previous one but this time all three spheres will materialize at the same time and thus they will move towards your position at the same time too.

You can easily dodge these two attacks by walking or running around. Sara has some physical attacks too. One of them is a tackle of sorts.

She will move in straight lines leaving blue shadows in her wake. Obviously she will only hurt you if she runs into you.

This attack is also easily dodged by walking around, and should she get too close to confort while she does this, a single hit with the dagger will be enough to knock her out of it.

If you do hit the real one, she will stop the attack immediately. Well, overall Sara is not very hard at all. It is worth noting that she does not, technically, have an invulnerability period after each hit.

More importantly, a single bomb will kill her yes, only one. The problem is that hitting her with a bomb is hard. However, if you think you are up to it or you just have mad skills like I do After the fight with Sara is over, head over to Bonaire and talk to him.

You wake up and you hear some loud noises. The following "Exploring x" section contains information all the way until Alundra gets the last chest in the desert before dungeon 6.

I decided to save them for "Exploring 6" when it will be a lot easier to get. Use a bomb to blown the tree trunk by the rock, then a little north west of this rock, there is a square block of stone.

Hit it with the Iron Flail to shatter it and head north past it. From here head north until you get to the entrance of the Coal Mine.

There is another entrance exactly above the now blocked entrance, head there and go in. You will, in time, get to a closed gate. Before proceeding through the now open gate, jump west to the narrow wooden platforms all the way to the chest you just saw.

This chest contains 30 Gilder. Kill them all and the block will disapper, granting you access. Go up the stairs now. There will be a locked gate south of your position, and a pond with some Pukus east of it.

Head to the pond. In this pond you are required to kill 50 Pukus in order to open the gate you just saw Get the herb and head south through the gate you saw a while ago.

Surprisingly this door leads not to solid ground, but to the clean air of Torla. Open to chest to receive a Gilded Falcon, hit the lever, and leave this house.

Boulianne for the tip. Use the Iron Flain on it to smash it and continue north east from there until you get to a sign that reads "Torla Mountain.

Head back to the sign but this time climb the cliff in the north east direction towards a cliff with a single withered tree.

From this cliff jump south to another cliff and when you get there walk east to another screen. From your position walk east across a wooden bridge.

After the second bridge head north until the top of the screen and then west to find two chests side by side. From these chests head south more like south and a little east until you get to a sign with some directions.

From this last sign head west. In this cliff there is a chest with a Gilded Falcon inside, grab it and return to the last sign I talked about.

Once back to the sign, head south to a new screen. In this new screen, drop down to where the big stone arcs are, walk south under them until you get to a wooden fence and then drop down through a small gap in the left side of the fence.

Get it and drop all the way down. You might be surprised to find yourself behind the water mill. Keep walking west until you see one of those stones that the Iron Flail destroy and smash it.

Beyond the now destroyed stone lays a very simple road that leads north. There you will find 4 chest behind a thorny bush.

Drop down to where the chest are and open them all; they have 30 Gilders inside each of them. Now you can head to the famous bridge and cross it.

After crossing the bridge head north along the easter wall. This chest has a Gilded Falcon inside. Head south past the bridge the same one and then go east.

You are now in some very high cliffs, drop all the way down those chests you see on your left will have to be gotten later and once you get to the bottom head east until you get to a house with a well in front of it.

Jump into the well and when you get to the botton of the well head east until you get to a chest. Open this chest to receive a Strength Elixyr; after opening this chest, head back out of the well and into the house.

This is what Lurvy sells: Lurvy actually has better deals than Naomi and he will sell you his armor. At any rate, buy the Leather Vest now. After buying the Leathe Vest go out and then back inside, he will now have a Life Vessel for sale.

Buy it for Gilder and then go back to the sign that reads "Cliff of Madness" if you are wondering, Wonder Essences can be bought here for Gilder after buying the Leather Armor and the Life Vessel.

This cave will take you to the Desert of Despair. Once in the Desert of Despair notice how the sand has the same effect on you as the shallw water , head all the way to the north west corner of this screen and go into the cave that will be awaiting you.

Inside that very simple cave you will find a chest south with the Sand Cape! Use the Sand Cape to get out of this cave through the opening in the wall.

Directly from the exit of the cave that held the Sand Cape, head south and jump to a platform with a chest containing 30 Gilder.

From this chest walk east until you walk by an skeleton, north of this skeleton there is a chest in a platform along with a rather big pyramid like structure.

Open this chest to obtain a Gilded Falcon. This ends this Exploring section. Go there and walk between the two northern most columns to be transported by two tornadoes to another section of the desert.

You will reach another screen with strong wind, this time blowing south. Use the pilars to reach the cliff to the south and then go south.

The first time I played through Alundra I got stuck here for a good while although I blame the language barrier, but whatever. This place also has one of the evilest things in the game: Since you are using a guide you will be o.

You will be in a throne room with a skeleton in from of the throne. You will see one of those purple transporters, use it to get to the save room.

Replenish your health and magic if you need to then return to the dungeon. Back in the dungeon, head back to the skeleton. There is nothing of importance in this room se head north through an opening in the northwest corner of this room.

Use it to get to the east platform and then jump your way towards the chest. After opening the chest head back to the skeleton near the beginning.

From the skeleton, head east all the way past another locked door until you get to a small panel on the floor.

Step on it to activate it. Unfortunately, you are now trapped inside this room with 5 sand worms that you need to kill in order to get out of here.

The sandworms only have 6 HP so make short work of them and head west. You should head north through the now open door through a sand corridor all the way to the room with the two fireball throwing bird heads.

In this room walk east over the low walls until you get to the east wall. Open it to find another herb inside. Kill the sand worms if you like, and then head back to the skeleton by the throne.

From the skeleton head west again, but now that the door is open, head north through that corridor. Activate the levers in any order to open then gate, and then go up the stairs.

In this new room, witness the flashing panels with shapes on the floor. There are also some stones with these very same shapes around the room.

Naturally, what you want to do is put the stones on their respective panel. First head to the west platform by using the very small elevator to the west of the stairs.

Once there kill the mumm guard, grab the stones and throw them down to where the panels are. Use this stones to make a improvised stairs to get to the east platform where the two remaining stones are to make the stair, throw one stone on top of the other one.

Kill the two mummy guards and throw the stones towards the panels. Go down there and now put the stones where they belong.

Use this platform to get to that statue and examine it. This is the first of four statues that you need to examine. At any rate, your health is full again , so head back to the now famous skeleton by the throne.

Once you get to the skeleton, head north through either staircase and through either door they both lead to the same place. Throw the stones in their matching panel and head east through the now gone gate.

Notice that there are two kind of eyes; open eyes, and closed eyes. The whole deal in this room is that if you step on any of the tiles with where there are open eyes, then the doors in both the north and south end of this room will be closed.

Oh yeah, there are also two fire spitting bird heads in here. At any rate walk over the closed eyes towards the north door in this room and enter.

This one is trickier than the rest so far though. Anyways, grab the star stone and use it to get to the water stone in the north west corner, and to the moon stone in the noth east corner.

As for the sun stone, well With the four stones in your hands now, put them in their respective panel. Another statue will appear, use any stone to get there and examine.

Head back to the room with the eyes on the floor. Once back walk over the closed eyes in the south east direction to where a barrel lays. Grab this barrel and then walk north west to where a bird head is.

Walk along this path until you get to two doors. Walk into the west door the one on the left. Use the Sand Cape to squise under these holes and go to the section of this room where the vases are.

Jump on these vases and from them onto the wall. Now you can get to the chest on the east section. Open the chest to find an herb.

Now head north and up the stairs. You are, once again, in a room with walls dividing it in 4 sections. The 4 sections are: First go into the section with the sand worms and kill them all.

Now grab the stone and throw it into the section with the firm ground, go there now. Once there step on the firm ground and jump onto the rock.

From the top of the rock is easy to get to the section with the stairs. Go up the stairs when you get there. Kill them all to make a barrel fall from the ceiling or somewhere.

Now, use this barrel to get to the lever, hit it and quickly use the same barrel to get to the now clear stairs to the north.

You have to do this quickly because eventually the lever will return to its original position and the gate will be closed again.

If this proves too hard, then use a bomb to activate the lever, this will give you about 4 more seconds to position the barrel in a appropriated position so you can get to the door.

Go up the stairs and now you are in a very small room with some bees; this room is void of anything of importance so head out through the south exit.

Once out, go and jump on the elevator to the north west. The elevator will take you to a small section with a chest containing a Gilded Falcon, and another statute.

Get the Gilded Falcon, examine the statue, and drop down. Once down head east to where the two doors side by side are. You are now in a room with a big sand pond in the middle; be mindful of the small holes on the southern parts of this pond of sand.

There are two ways to bypass these holes. You could use one of those barrels to jump over them do not throw the barrels on top of the holes, they will break.

Instead throw them just before them and them jump over these holes from the top of the barrels. Or you could just stick to the south wall and be done with them faster.

Under the rain again it seems Go in, of course. Inside there will be two mummy guards waiting for you. Kill them and head east to where a big boulder is being held by two vases.

Grab the vases and the boulder will roll down the stairs and shatter on contact with the wall; at this point head south and out of this room.

You are now on a fairly straightfoward path; follow it all the way until you get to an entrance. Yuu need to push the column all the way down to where the panels are.

Put the column over one panel and stand over the other with Alundra. This will cause the door to the north to open so go there now.

You are, once again, knee deep in sand. This room is fairly small, with only three bees, some stone columns of various heights, and a clear patch of floor in the north west corner.

First you need to kill the three bees; this will cause a barrels to fall into the room. Now grab the barrel and head over to the patch of firm ground.

Once there jump on top of the closest column to it. From this column jump south to another one, and then south west to a rather low column.

Once there throw the barrel on top of the light panel to activate it. This will cause an elevator to appear on the north east corner of the room.

You are now in a small room with a single lever, four holes in each cardinal direction from the lever, a patch of firm ground in the south west corner, and an elevator in the north west corner.

When you hit the lever 2 barrels will fall into any of the two holes, and 2 steel balls will fall into the other two holes.

So, you need to hit the lever and stand above one of the hole and hope yes hope , that a barrel will fall on your head instead of a steel ball.

In fact, this stupid room would throw barrels in the same holes over 15 times in a row, and as soon as I tried to get one of these barrels BOOM, a steel ball to the head.

In short, you have 5 chances to get at least 2 barrels. I would love to be proven wrong though. At any rate, once you get two barrels, make a bridge from the south west corner to the north west corner and get on the elevator.

Just grab the stones and throw them on top of their respective panels. Do not worry, you have plenty of time oh yeah, two of the rocks are hidden by the small flowers Use the key to open the door and go out to the rain again.

Examine it and then head back to Good, let us carry on. Go into the hole. Get on top of the platform and use bombs to activate all four levers. This will cause a block on the east side of the room to raise, and in doing so, revealing a path east Step on it to actiave it.

This room has the now familiar panels with shapes on it plus their respective stones. The only difference is that these panels are constantly switching their shapes.

At any rate, kill all the mummy guards and the four familiar stones will fall down by the panel. Notice the huge half buried mummy?

At any rate, jump into the whole in front of you to get to a small room with some more flashing panels that change their shapes and the stones.

The star stone goes in the south panel, the moon stone goes in the west panel, the water stone in the east panel, and finally the sun stone on the north panel remember to time them so that they land on when the appropriated shape is displayed.

Once back in the room with the boss notice how the sand level went down? The correct positions are: Rocks will start to rain here too so go back to the boss room.

The boss if free now so jump down to where it is and prepare to duke it out. I mean, he has exaclty the same attacks, and exactly the same HP.

The only difference is that this time, and only due to the sand, he is faster than you are. In spite of these handicaps, this fight is actually easier than the first fight.

Well, for starters you now have more health so you can endure more punishment, also the Iron Flail is in your hands and with it you can inflict 3 HP of dagame while keeping yourself at a relatively safe distance.

More importantly, you have access to magic this time. The Earth Attack will inflict a whopping 12 HP of damage, and if you have been following this guide, you should have two Magic Seeds by now; that translates to 24 HP of damage in less than 5 seconds.

Oh, and if you find it difficult to move in the sand, simply jump like a monkey, Alundra will move about much faster that way. After the demise of the Shrine Guardian, head west and through that door.

Everything I said before applies to this one. I will say nothing further, except godspeed, my friend, godspeed. You have just entered the second to last room of this dungeon so rejoice.

This room is also very straightfoward. The exit of this room is in the north west corner, this exit will take you back to the room with the holes so you can try again and again and again.

In this, the final room, there is another throne. There is a guy in front of the throne and some guards 8 of them in front of him. Regardless of the method you used, when they are all vanquised go over to the skeleton and talk to him again.

These chest do have the goods there are no herbs here. And with this, the Ancient Shrine is over. Fortunarely, you now have the Long Boots so you can walk and jump normally on sand and water too.

You always have the option of skipping the next section but I do not recommend it. Kohei will basically provide music test services, so go there if you want to listen to any piece of music in the game.

He will acquire them as the game progresses. After returning from the Ancient Shrine with the Long Boots. If you use them you will be able to travel to any part of Torla in a flash.

They are very handy specially while writing this guide. Oh well, let us explore now. Then talk to the blue saint.

Keep going to the right until you come upon six guards. Once there you will have to hit the orange switches in this order:. Notes optional; required for "Other": Add user to Ignore List after reporting.

You are not allowed to request a sticky. Keep me logged in on this device. Forgot your username or password? MrSmegheneghan MrSmegheneghan 4 years ago 1 I managed to luck out and get all the Life Vessels from the Casino games even going so far as to do the Roulette first - only took two tries!

Would I be right in guessing that the treasure chests that originally held the Life Vessels need to be removed before I can try for the Gilded Falcons?

Once there you will have to hit the orange switches in this order: They can be found in a few chests around the world, or purchased from Lurvy for Gilder.

Once there you will have to hit the switch so that the door is horizontal. How do I get to the Desert Shrine? The worm will not take damage if the armor is still on.

There will be two doors go in either door. Once on that screen you will have to exit that screen to the north. This pass is only available during the first three quarters of the game.

Once you fall down the hole to the right you will see some barrels. And how long alundra casino gilded falcons I need to wait for that to happen?

First of all you will have to find the stables. Once up there your path will be blocked. First you have to talk to the white saint.

Once this is done proceed to the north until you get to the right hand clock tower. After you have tried to fit the key into the door, go back outside.

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